My Role

My Role

Content Lead/UX Designer

Content Lead/UX Designer

Our Team

Our Team

SCADpro Mayo Clinic

SCADpro Mayo Clinic

Duration

Duration

10 Weeks

10 Weeks

Skills

Skills

UX/UI Design

Wireframing

User Research & Testing

Information Architecture

Planning and Organizing

UX/UI Design

Wireframing

User Research & Testing

Information Architecture

Planning and Organizing

Context

Context

For our SCADpro course we were tasked with designing and delivering a prototype digital product for the Mayo Clinic. We worked hand in hand with the Humanities in Medicine team at the Jacksonville campus to develop a digital art experience for the Mayo Clinic.

For our SCADpro course we were tasked with designing and delivering a prototype digital product for the Mayo Clinic. We worked hand in hand with the Humanities in Medicine team at the Jacksonville campus to develop a digital art experience for the Mayo Clinic.

Our Challenge

Our Challenge

To create a meaningful product that individuals would enjoy using in the Mayo Clinic while understanding key limitations, designing for a wide user audience, and working with a professional client.

To create a meaningful product that individuals would enjoy using in the Mayo Clinic while understanding key limitations, designing for a wide user audience, and working with a professional client.

My Role

Mayo Clinic - Creating a Digital Art Experience

Content Lead & UX Designer

Content Lead & UX Designer

For this project I worked directly with the Humanities in Medicine team at Jacksonville with my team at SCAD. During our project I helped at each stage of the project. This includes leading a focus group and user testing session, facilitate communication between separate teams, curate content that fit for each team, make design decisions for our product, ideate features for our product, and develop IA/wireframes and the final hi-fi prototype that was showcased.


While I was considered the content lead for the project, I had many different responsibilities and did many different forms of work throughout the timeline of the project.

Due to NDA restrictions I cannot share our process or final product that was presented to Mayo Clinic, so please contact me if interested in hearing about my time working with the Mayo Clinic.

For this project I worked directly with the Humanities in Medicine team at Jacksonville with my team at SCAD. During our project I helped at each stage of the project. This includes leading a focus group and user testing session, facilitate communication between separate teams, curate content that fit for each team, make design decisions for our product, ideate features for our product, and develop IA/wireframes and the final hi-fi prototype that was showcased.


While I was considered the content lead for the project, I had many different responsibilities and did many different forms of work throughout the timeline of the project.

Due to NDA restrictions I cannot share our process or final product that was presented to Mayo Clinic, so please contact me if interested in hearing about my time working with the Mayo Clinic.

Reflections

Growing Pains

Communication and Communication

Communication and Communication

In the beginning of the project all the way up towards the latter end of the project we struggled with communication. People were getting annoyed and frustrated because they felt like they didn't know why they were doing certain things. Towards the end, we fixed this and the end of the project was a lot smoother.

In the beginning of the project all the way up towards the latter end of the project we struggled with communication. People were getting annoyed and frustrated because they felt like they didn't know why they were doing certain things. Towards the end, we fixed this and the end of the project was a lot smoother.

Learn, and Push Yourself

Learn, and Push Yourself

In an environment with many different people with many different specialties, try your best to learn from them. Ask questions, get advice, have them look at your work and critique you. Anything that makes you a better designer, do.

In an environment with many different people with many different specialties, try your best to learn from them. Ask questions, get advice, have them look at your work and critique you. Anything that makes you a better designer, do.

No Ego, No Matter What

No Ego, No Matter What

In a big professional project like this, it can be hard to leave your ego at the door. You want your ideas to be implemented, but sometimes they just aren't. Or you get some one who critiques your work, when you thought it was good enough. The best way to deal with these things is to look at it without your ego, and to be open and listen.

In a big professional project like this, it can be hard to leave your ego at the door. You want your ideas to be implemented, but sometimes they just aren't. Or you get some one who critiques your work, when you thought it was good enough. The best way to deal with these things is to look at it without your ego, and to be open and listen.

Designing Real World Applications

Is Difficult

In class or other settings it's fairly straightforward. You come at it with the usual by the book methods, interview people on campus or that you know, and come out with a product at the end of it. With a real world product, you have to frequently think outside of the box, understand what the client needs, and improve on your skillsets during the project.

In class or other settings it's fairly straightforward. You come at it with the usual by the book methods, interview people on campus or that you know, and come out with a product at the end of it. With a real world product, you have to frequently think outside of the box, understand what the client needs, and improve on your skillsets during the project.

Austin de Nijs

Austin de Nijs

Product Designer

Product Designer

My Role

Mayo Clinic - Creating a Digital Art Experience

Reflections

Growing Pains